[Version]: June 16, 2025
Update the latest version of the store v1.0.7.24950
[Update]:
Fixes and updates, please see the version notes below for details
[Name]: The Foglands
[Genre]: action, adventure, shooting, fun
[Platform]:
Quest 2, Quest Pro, Quest 3, Quest 3S (all-in-one version)
[Online]: Single player offline
[Size]: 4.9GB
[Refresh rate]: 90Hz
[Language]:
Multiple languages (including Chinese)
About this game
Explore Iceland
Play as a runner, a hero living in a sparse community underground. Adventure from the remnants of long-dead technology to the undiscovered depths where you can run, jump, sneak, and fight your way through the fog.
Rowdy bar fight action
In a mysterious world filled with mist, dangerous forces lurk in the shadows. Punch, throw, shoot and smash on every run as you go head-to-head with strange, vicious monsters and vicious, mobile factions.
mysterious story
A great creature awakens in the mist. With humanity’s very existence at risk, you must make a deal with a mysterious stranger in this sci-fi western horror story. Follow the network of tunnels to uncover long-buried truths, and remember that sometimes the best way to move forward… is to look back.
pick up and grow
Pick up precious items, unearth hidden secrets, and collect powerful abilities that could mean the difference between victory and death.
Main features
VR dungeon crawling shooter
Action Roguelike Game
Adventure and explore atmospheric worlds.
Story-rich, character-driven narrative.
Preview video
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Version update
Haptic feedback for gunplay, melee combat, and more on Quest!
Clear tags in the pause menu for easy access to Affinity and Stranger Cards!
Story objectives are now available in the pause menu!
quality of life repair
Add/tweak more mission touches:
Fixed weapon haptics
Added jump/landing feedback
Added feedback for melee combat (boxing and wrenching)
Added feedback for inventory holsters
Reduced feedback from ammo holsters
Added pause menu tab for clear access to Affinity and Ability Cards menus
Optimized through multiple levels in all three biomes
General shader/mesh optimizations throughout the game
Added tutorial board to check the pause menu for more information
Story objectives added to pause menu
Content update
Updated floor layout/design of some rooms
Adds a secret reward in selected rooms
Added more enemy encounters in selected rooms
Bug fixes
Fixed two inaccessible keys
Fixed enemy generation and lighting issues in some rooms
Fixed some minor tutorial issues and made optimizations
Fixed small grid issue in Barrows room
Fixed skybox issue in Foundations biome
Fixed lighting in multiple rooms
Fixed soft lock in Friges room
Fixed soft lock issue in Foundations room
Fixed a story progression issue that caused Shandeen to be invisible in the Archives.
Known issues
Time slowdown on gun recoil still causes rubber effect
General issues with cross-room persistence
some minor visual errors
Some bugs in ability cards
Light leaking/flickering in loading airlock
Items and weapons replicate between rooms and in elevators
Gun recoil will still change during time slowdown
Exile player target wrong
If the gun is dropped, it will sometimes drop from the Hub’s elevator shaft.
If the player attempts to access the Hub computer console while holding the gun, the gun will disappear.
upcoming changes
Further improvements to AI and balanced difficulty
Turn off eye tracking for enemy outlines and subtitles
Improved user experience game feedback
Loading room layout improvements
Visual updates and graphics optimization





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