[Version]: June 15, 2025
Update the latest store version v1.0.42.112
[Update]:
Fixes and updates, please see the version notes below for details
[Name]:The Burst
[Genre]: Adventure, Action, Shooting
[Platform]:
Quest 2, Quest Pro, Quest 3, Quest 3S (all-in-one version)
[Online]: Single player offline
[Size]: 12.2GB
[Refresh rate]: 90Hz
[Language]:
Multi-language [Russian, German, Italian, English, Portuguese (Portugal)]
[Notes]:
About this game
An exciting mix of explosive parkour moves, grappling hooks, vehicles and physical weapons that will drive you crazy. Let your creativity run wild!
Let this world explode
Armory: More than ten different weapons to help you complete your mission. Carry them on your back or swap them with the help of your grappling hook!
Enemies: different factions – different rules. From the savage and savage Sheldogs to the ruthless and insane Boomboys and everything in between, you’ll never find a shortage of madmen to fight.
Exercise: Ditch the boring stick exercise. Experience the full range of parkour movements with your hands and body. Jump, climb, slide, wall run and rail surf your way through the desolate Damager landscape!
Miracle Miracle: Your best friend in the Damage Desert – the first reverse tricycle in virtual reality. A driving experience you’ll never forget!
Grappling Hook: More than just a hook! Now it’s also a practical tool to help you control the flow of combat. Use it to grab weapons from afar, disarm opponents, throw them into pits and unleash environmental destruction!
Locations: Harsh deserts, abandoned outposts, abandoned cities occupied by warring gangs – a true experience of a world collapsing after a nuclear holocaust.
Stories and legends: On the surface there is an exciting and thrilling story, but underneath there is a huge legend. Whether you want to dive deep or just touch the tip of the iceberg, you won’t be disappointed.
Preview video
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Version update
Hello fellow agents! Burst update 1.0.42 is finally online!
We’ve got a bunch of cool stuff for you! What exactly is it, you might ask? Well, many of you have been waiting for them,
They are finally here
! The highlight of our show…and please give me a round of applause…
Sprint button and jump button
! Wow! We’re also bringing you a ton of weapon updates, mobile fixes, and we’ve squashed a bunch of nasty bugs that existed in Damag! As always, if you’re interested in the entire list of changes, read on below!
Game play
Fix the initial state of the recorder
Fixed an issue where Sniper Ratata would sometimes get stuck and need to be re-pulled multiple times
Fixed Sniper Ratata model and its LOD – Fixed scope size and color to improve visibility
Reworked SAP energy mechanic so it works correctly now. Nova’s special SAP now fires when the trigger is pulled, rather than released
Re-create the sound of the flamethrower
General weapon handling and performance improvements
General weapon mesh and animation improvements
Fixed ammo drop rate
Balance adjustments for all weapons
Fixed the issue of freezing when walking on small height differences
Increased chance of ammo being dropped from supply boxes
Increases vehicle suspension tactile thresholds to reduce persistent jolts when driving over rough terrain
Implement composite structural stability diagrams to prevent parts from floating in the air if the base is damaged
Improved vehicle damage to composite structures
Improved hammer prop operation
Fixed issue with stick crouch option not working
Added joystick sprint option, you can switch sprint by clicking on the moving joystick
Fixed the problem of flamethrower having no sound on Android platform
Increase sliding jump height
Simplified jump code, now players can jump in any direction
Added easy jump option to jump higher without waving your hands
Improved enemy grenade throwing behavior. Enemies now no longer throw grenades near themselves and other allies
Fixed issue with Boom-Rifle and Revolver magazines not displaying the correct ammo count
Fixed magazine duplication issue when ejecting the magazine, placing it on the belt and bringing it back to refill
Fixed an issue where enemies were aiming incorrectly
Fixed an issue where subtitles were displayed incorrectly in some conversations
Improved AI reload behavior
graphics card
Loop occlusion query disabled
Fixed an issue where vehicle animations would occasionally misplace wheels
Fixed issue with missing overlays during smooth viewing (PC)
Smooth Viewer now renders projection from the user’s eyes instead of the center of the HMD
Level
Optimize the crowded ending scene
Fixed visibility issue with objects underneath the Lead Lair crane
Fixed incorrect precomputed visibility and streaming in Lead Lair
Fixed background objects in Lead Lair
Improved Forgepolis mobile platform performance
Fixed misplaced LOD placeholder in prologue
Fixed the position of the toilet seat in the prologue
Fix tutorial interruption logic
Fixed issue with Varg hook passing through objects
Fixed some tape locations in landing zones
Improved volume in Bordergate
Fixed some precomputed visibility issues in various locations
Fixed some destructible buildings in Border Gate
Improved performance of ending scenes
Fixed soft lock issue when player exits Varg’s elevator
Fixed an issue that caused players to fall off the top of Varg’s elevator while making a wide jump
Fixed an issue with Varg’s elevator return
Fixed bunker lighting issues
Fixed Forgepolis visibility and lighting issues
Fixed the spawning logic of the Tech Killer boss
Reworked checkpoints and fall triggers for “The Wall” level
Fixed collision issue on cave supports
Fixed fog mixing issue inside Bunker vents
Fixed incorrect lightmap behavior for train levels
Fixed reflection probe, culling and collision issues at Bordergate
Fixed object culling issue in Leadlair
menu
Fix menu scroll direction input
vocal
Fixed the problem of no attenuation when shooting from a dry gun
localization
Fixed localization issue with driving tutorial




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